Showing posts with label Hypothesis. Show all posts
Showing posts with label Hypothesis. Show all posts

Monday, 11 November 2013

Project #2: Redesigning Iconic Characters

Ok, next project. I've decided to just skip ahead and do the Redesign mini-project. Also I'm calling it a project this time around, as it's less about proving something right and more about messing around to see what will happen.

Look at the following Iconic Characters and redesign them:-
1. Mega Man
2. Master Chief
3. Mario

I may also do a few more, depending on how long the first 3 take. The extras (should I choose to do them) will be :-
- Sonic the Hedgehog
- Samus Aran
- Batman (yeah, I know he's technically a comic-book character, but he has appeared in a lot of video-games so...)

Hopefully this one won't take nearly as long as the last one...

Hypothesis #1: Conclusion

After a lengthy and prolonged period of research and practice, I've come to a conclusion regarding my investigation into the impact of style on character design. The result?

A strong aesthetic style can help good character design, as it provides a solid foundation for how characters should appear (i.e. a guideline for various characters' proportions), as well as helping those designs stand out from the crowd. It can also be used to give an existing design a fresh coat of paint.
HOWEVER...
It is NOT an absolute requirement for good character design. Proof of this can be seen in the innumerable good designs that don't use a particular aesthetic style.

In other words, I've found that my hypothesis on the impact of style is FALSE

Tuesday, 8 October 2013

Hypothesis #1: The Impact of Style

(Right, before I start this post, I'm just going to quickly run through how I intend to work through these 'investigations'; I'll begin with a Hypothesis e.g. X leads to Y, then look at some case studies e.g. examples of games that support the assumption, examples that don't etc. From there, I'll do a practical experiment to test the assumption and then finish with a conclusion that discusses whether or not the theory was correct. May refine this process later, but it'll do for now. Now let's crack on!)

Assumption:
An interesting Aesthetic design leads to fundamentally better Character Design


I'll be honest, I'm not a big fan of photo-realistic games. I mean, sure, they do look great sometimes, but they often run the risk of diving headfirst into the uncanny valley and they have a bad habit of ageing terribly after only a short period of time. Conversely, more stylistic games are usually much easier on the eye and will often remain visually impressive many years after their release.
 This has led me to believe that a game's aesthetic style may have a much greater impact on character design than previously thought. But is this the case?

 ...Well, there's only one way to find out, isn't there? It's research time!