A rebellious princess who clobbers any foul creature foolish enough to try and kidnap her
Unique Character Identifiers:
Crown(H), Dress, Mace Weapon
Colour(s):
Pink, Yellow
Design Notes:
Princess was originally conceived as a ‘reverse-Mario’; basically, instead of getting kidnapped, the princess clobbers the bad guys and saves the world herself. From this basic concept, the character’s gameplay style, personality and general appearance seemed to flow naturally.
Design and Development sketches for Princess
Princess Final Concept
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