Tuesday, 13 May 2014

Classic Monsters Design #4: The Devil

Ok, I'll admit, I've been a bit lax with the posting over the past few weeks. Honestly, I should have had this one up back then, but I had a major essay to write and hand-in and then I didn't have my laptop over the Easter holidays... Long story short, I've had a lot of distraction. Now that's out of the way, let's talk about Satan...

I've swapped the massive A3 pages for a sketchbook I had lying around (figured I should use it for something). As far as the design itself goes, I quickly identified the traits of a 'classic' devil as the horns, wings, forked tail and trident (the goat legs, I found, did work well with this combination, but were strictly optional) so I set about trying to present these characteristics in a unique way. You can see the various ideas I had below:-
Early development sketches. Here I was trying to nail down the foundation of the redesign

Further development sketches. These focused on finalising the design

Looking at the finished product... I'll admit, I will probably go back and revise this one. The halo horns and light wings seemed a good idea during the development, but looking them here, it's clear they don't quite work. It's also pretty clear that the abdominal area needs a bit of an overhaul. I am pleased with how the 'magma' legs turned out though, and if nothing else, it's an interesting take on the Devil.
That's it for the Classic Monsters project. Next post will be the summation.

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